![]() Upper Card Protection Scroll from Nosmall When either of these happen, this means you have lost the card, and you must aquire one again through the quest, or buy a soul revival stone from Nosmall. Both disabled and failure are both bad.Ī disabled card must be revived, and it is deemed useless until this is done. When you upgrade, there will be a succes %, disabled %, failure %. To upgrade cards, there are several items needed, amounts vary depending on how much you would like to upgrade. Drag the desired card to the slot along with the requred items(mentioned shortly), and click upgrade.Ĭards can be upgraded up to 15 times, to get to 15+, but to get 15+ cards is very difficult, very few players have achieved this. Specialist Cards which can be upgraded must be at at least level 21.įirst, start a dialogue with Raul Endinel in Nosville, and click the card upgrade tab. If the player still wishes to continue with the upgrade, he must have a specialist card of at least level 21. Somit muss man dies nicht mehr mit CE machen.Upgrading a card can be fun, but also risky, as there is a chance (depending on how high it is upgraded) of permanently losing the Specialist Card completely. ![]() PacketLogger Starter - Nostale Hacks, Bots, Cheats & Exploits - 41 Replies Hier mein erster Release :)Įs ist zwar nur ein kleines tool, wird jedoch vielen helfen denke ich :)Įs startet den Multiclient und ändert anschließend die VersionsNr. AutoIt-Recieve-Packetlogger mit Sourcecode - Nostale Hacks, Bots, Cheats & Exploits - 20 Replies Ich habe mich der Herausforderung gestellt in AutoIt einen Packetlogger zu schreiben, bisher werden nur die Packets geloggt, die der Client vom Server erhält, andersrum geht es noch nicht.ĭiese kleine Spielerei fing ich eigentlich an um meine neue 3 zu testen, dann dachte ich aber, dass es sicherlich für viele interessant sein könnte einmal zu sehen wie einfach es doch ist an die Packets ranzukommen.ĭeshalb poste ich hier einmal einen relativ einfachen Packetlogger. Nostale Hacks, Bots, Cheats & Exploits - 137 Replies Hab mich mal rangesetzt einen Packetlogger zu schreiben, aus Übungszwecken.īei Problemen o.Ä. ![]() I would like to learn more about this, any suggestions? I believe that for sps and dupe sps/items, people use something else then the loger. I saw people making huge perfs like 100 attack, still couldnt understand how they do it, or to dupe items. To be honest I learn that by myself while using it as well, as you said you must learn by testing, I also tried to dupe or trick with perfection, the way I got ideea to test that is by copy the whole packets in recv and send, and then press start to make it automatically untill it does "sync" together, however it crash, probably cause of the spam that it makes for such a big code. Instead you can automate or repeat actions by sending packets instead of the client (SEND). Obviously it's only visual, you cann't generate items. With packetlogger you can simulate the packets that the server sends to the client (RECV) and "trick" the client to force it to do actions.įor example you can simulate receiving the package of an object dropping and your client will generate the item on the ground. The difference between SEND and RECV is that SEND are the packets that the client (you or the game) send to the server and RECV are the packets that the server sends to the client. You don't need to know them all, learn the most common ones. Filter spam packets and learn one at a time. ![]()
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