![]() Impressively, it doesn’t feel as though much of this is lost when stepping down to an iPad Mini 2, and the loading times are staggeringly small, taking just five seconds to load a battle and almost instantaneously sweeping from your city to view the grand kingdom map filled with the floating island cities of others, clustered as they are in their alliances. ![]() It’s quite the looker with just a single Titan on screen or when viewing your island from afar, but zoom all the way in and you spot the tiny little people walking the streets, the thick forests swaying in the wind – “It sounds really boring and silly, but we have really good tree technology,” NaturalMotion CEO Torsten Reil chuckled – and battles can feature hundreds of soldiers. The clouds that wrap around the edges of your floating island city make use of particle physics, crepuscular rays cut through the gloom, there’s real time reflections and so on. Mobile games can look pretty damn incredible these days, and while my first glimpse of Dawn of Titans was obviously skewed by viewing it on an iPad Pro, this is an gorgeous looking game, not just in realising a bright fantasy world, but in doing so on a vast scale. ![]() Out today on iOS and Android, Dawn of Titans makes for one hell of a change of pace from their short and snappy racer that you can play for 30 seconds at a time. ![]() Having seen and played CSR2 on several occasions in the run up to its launch, NaturalMotion are “those guys with the pretty looking drag racing game” to my mind. ![]()
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